BIOSENSOR-BASED VIDEO GAME COMPLEMENTARY TOOL FOR GAMBLING AND EATING DISORDERS TREATMENT

Description

UNMET NEED:

Emotion regulation is the main challenge in impulsive behaviors and cognitive disorders

 

PROPOSED SOLUTION:

Videogame tool to improve the ability to emotional regulation and self-control in patients with impulsivity-related disorders

 

FEATURES:

  • Biosensor-based Video Game
  • Mobile/tablet device app development
  • Improvement of impulsivity in patients with gambling and eating disorders

Applications

The PlayMancer video-game prototype to be adopted for chronic mental disorders (mainly eating disorders and behavioral addictions) treatment, introduces the player to an interactive scenario where the final goal is to increase his general problem-solving strategies, self-control skills and control over general impulsive behaviors.

After using the game, specific targeted attitudinal, emotional and behavioral changes are expected by the subject

Protection status

The group has performed various PoC with GD and bulimia nervosa patients.

 

TRL: Clinical studies

IP: Know-how & APP

Desired cooperation

Co-development

License agreement

Investment